Prompts, walkthroughs, and checklists for solo devs using Claude, Claude Code, and artifacts. Unity primary, plus Godot, Phaser, LOVE2D, and Pico-8. No paywall, no email gate, no fluff.
Each track is sized for a single solo dev with no team and no budget. Click an engine for the full track: prompts, walkthroughs, and a recommended starter sequence.
Drop this into a fresh Claude chat. Returns a single C# MonoBehaviour with WASD movement, sprite flipping, animator hooks, and a 0.05s input buffer so dashes feel responsive.
$ Build me a top-down 2D player controller for Unity 2022.3+ // constraints - Single C# MonoBehaviour, no external packages - WASD movement, normalized diagonal speed - Sprite-renderer flip on horizontal input - Animator params: speedX, speedY, isMoving (bool) - 0.05s input buffer so dashes feel responsive - Snap-to-pixel option, toggleable via [SerializeField] bool // return format - One file. No prose before or after the code. - Comments only where the constraint is non-obvious.