-
01
Free forever for builders
Every prompt, every walkthrough, every sprite, every tool on Pixeldex is free. There's no paid tier coming. There's no "premium prompts." If we ever invent a service that costs us real money to run (e.g. a sprite-generation API on the spec builder), we'd consider charging for that specific feature — but the existing content stays free.
-
02
No email gate, ever
You don't have to give us an email address to read a prompt, download a sprite, or use the spec builder. There's no newsletter, no "subscribe to get the prompt sent to you," no popup. The first time we ask you for your email is never.
-
03
CC0 on everything we make
The pixel sprites in our library are released under CC0. The Claude prompts we publish are released under CC0. The walkthroughs are released under CC0. You can use them in any project, commercial or personal, modify them, redistribute them, sell something built with them. No attribution required. A link back is appreciated, never required.
-
04
Real numbers only
Stat counters on the homepage reflect actual content counts, not aspirational ones. If we say "9 prompts," there are 9 real, working prompt pages. If we say "3 walkthroughs," there are 3 real, finishable walkthroughs. We never inflate numbers to look more established.
Same applies to anything else with a number on it: time-to-run estimates are tested, cost figures are verified, dates are accurate. If we update a page, the "last verified" date updates with it.
-
05
No fake social proof
No invented testimonials. No fabricated "thousands of devs use Pixeldex" claims. No AI-generated faces stamped onto fake quotes. If a real person publicly praises Pixeldex, we might quote them with permission, but we'll never invent a person.
If you've shipped something using Pixeldex prompts and want it featured, send it to us; that'd be real social proof.
-
06
If we shut down, the code goes open source
If Pixeldex is ever taken offline — domain expires, maintainer disappears, hosting bills — every page on the site (the prompts, the walkthroughs, the sprite library, the spec builder source) will be released as a public GitHub repo under MIT, and a copy archived to the Wayback Machine. The work won't be lost.
This isn't a thing we hope to ever do, but it's the safety promise we make so that if you build a project on top of Pixeldex content, you know it stays available.
How to hold us accountable
If anything on the site contradicts the promises above — a popup, an inflated number, a paywall — that's a bug. Open an issue on the eventual public GitHub or email us (when an address exists) and we'll fix it.
The promise is on every page in the footer ("If we shut down, the code goes open source") because that's the most important one. The other five live here.