Walkthroughs, cost breakdowns, engine comparisons, and honest takes on shipping games with Claude as a co-dev. Written by one person, who's built and shipped on this stack. New post every couple of weeks.
Five copy-paste Claude prompts that solve the five most-recurring problems in indie game dev. Player controller. State machine. Save system. Level loader. Game-feel patch. Save them somewhere you can find them, because you'll reach for them on every project.
A real breakdown by category: engine, art, audio, distribution, and the hidden cost of time. Three tiers, real prices, no affiliate links, and a recommendation for solo devs working on a budget that's basically zero.
These are being written or fact-checked right now. Bookmark and check back as each one ships.