Walkthroughs, cost breakdowns, engine comparisons, and honest takes on shipping games with Claude as a co-dev. Written by one person, who's built and shipped on this stack. New post every couple of weeks.
An honest, use-case-specific comparison of the five free (or nearly-free) game engines that are realistic for solo developers in 2026: Godot, Unity, Phaser, LOVE2D, and Pico-8. With a 30-second decision tree.
Fair comparison for solo game devs. Where each is genuinely stronger, what the free tier limits actually look like when you are building, and how to pick. No vendor cheerleading.
The pillar guide to making a real video game with Claude as your AI co-dev. Pick the right path for your skill level, what to actually expect, what to avoid, and four free walkthroughs ranked by activation energy. The "start here" if you're new.
A practical guide for non-technical parents whose kid wants to make games. What's age-appropriate, free tools by age, what AI helpers mean for a child, and the four things you specifically have to do. Funnels into the Pixeldex kids walkthrough.
Most solo devs do not fail at code. They fail at scope. The honest breakdown of the patterns that kill indie projects (the save system trap, the settings menu trap, the "while I'm at it" pattern), a written scope contract that fixes it, and a free in-browser tool.
Five copy-paste Claude prompts that solve the five most-recurring problems in indie game dev. Player controller. State machine. Save system. Level loader. Game-feel patch. Save them somewhere you can find them, because you'll reach for them on every project.
A real breakdown by category: engine, art, audio, distribution, and the hidden cost of time. Three tiers, real prices, no affiliate links, and a recommendation for solo devs working on a budget that's basically zero.
These are being written or fact-checked right now. Bookmark and check back as each one ships.