Small in-browser tools and curated resource hubs for solo game devs. The scope-lock tool, level builder, sprite generator, and sprite spec builder are interactive. The audio toolkit is a curation page. More tools shipping as content gaps surface.
For solo devs who keep starting projects and never finishing them. Decide in writing exactly what your game is and what it is not, watch a live scope meter tell you if it is finishable, and walk away with a scope contract plus a Claude prompt that turns it into a build order. It says no for you.
Generate a platformer level (Mario-like) or a top-down level (original Zelda-like), then paint tiles to make it yours. Export the layout as a CSV or JSON tile grid that drops into Unity, Godot, or Phaser. Comes with a ready-to-paste Claude prompt that turns the grid into a playable level. Seed-based, CC0, runs entirely in your browser.
Click "regenerate" until you find a sprite you like. Pick subject (creature, robot, character, item), size, palette. Each sprite has a seed you can save or share via URL. Output is CC0, drop it into your jam build, recolor it, ship a game with it. Generation runs entirely in your browser; nothing's uploaded.
A form-driven tool that generates a personalized blank sprite sheet template, an AI image-gen spec doc, and an engine-side Claude prompt. Upload your sprite to preview it slotted into every direction, with auto-mirroring for left-facing cells. For Unity, Godot, Phaser, LOVE2D, and Pico-8.
Every audio resource a solo dev needs in one page. SFX generators, free DAWs, CC-licensed music libraries, sound effect databases. With honest "best for" notes on each, no affiliate links.
Each one fills a specific gap solo devs hit while shipping with Claude.