Copy-paste prompts for game dev with Claude. Each one is opinionated, scoped to a single feature, and tested in a real project. Click any prompt for the full breakdown, copy button, and a one-click "open in Claude" link.
Single C# MonoBehaviour. WASD, sprite flip, animator hooks, input buffer so dashes feel snappy. Drop-in ready, no packages.
Serialize a SaveData class to JSON, persist via PlayerPrefs. Auto-versioned, migrates gracefully on schema change. Handles missing keys.
Idle / Run / Jump / Fall states with clean transition logic and a debug overlay. GDScript, no plugins. Easy to bolt extra states onto.
Parses a CSV grid (numbers as tile IDs) and populates a TileMap node. Handles bounds, missing tiles, autotiles. One-shot script.
Snaps the camera to integer pixel coords so sprites never sub-pixel jitter. Configurable deadzone, smooth follow. TypeScript-ready.
Bump.lua-style sweep test against a tile grid. Handles slopes, one-way platforms, and push-out. Single love.update hook.
The "feel" details that make a platformer playable: coyote-time grace window, jump input buffer, variable jump height. Single C# MonoBehaviour.
Token-budget Pico-8 helper for runtime sprite recolor. Same enemy at 3 colors without doubling the sheet.
Custom emitters with lifetimes, gravity, color tween. Drop-in module. Hit sparks and pickup glitter for free.
These are being written now. Bookmark this page and check back. New prompts ship roughly weekly.